Well, it's been a hot minute, but the dwarf game is still going, and here I am to update the blog about it.
Since last, the party descended deep into the earth, through rune-carved portals, and came upon an ambush site. Tracking led them to a lair of spider-riding goblins and web-wrapped dwarves, their vitality sapped by spider venom. They drove off/killed the goblins and their spiders, and freed the goblins' victims. These dwarves spoke a dialect of Dethek (Dwarven) so old that it was nigh-unintelligible, and the dwarves were badly weakened. They found evidence that the goblins had been caching supplies here, unprecedently close to the strange dwarves' home.
In return for helping them home, the victims showed the party the half-ruined road to the ancient city of Iltkazar, now a nigh-ghost town, with a small town's population left, the citizens slowly preparing for their eventual end from sheer attrition.
On the long trip, the party was able to learn the basics of Auld Dethek, and understand their new companions. Welcomed for their valor in returning the wounded dwarves, and delivering intelligence of the goblin threat to the Council of Regents, the party was introduced to the city and granted extraordinary access to the Council, at the Hall of the Sleeping King.
[As those familiar with the lore of FR may have guessed, the Sleeping King and Council are elements I kept from the canon Realms, though not unchanged! In fact, some of it I changed quite significantly. Once again, not going to go into details due to players not having Found Out, they're still in the prior stage. XD Details of the story so far on my game website, though.]
The party, as unaffiliated (or to some, expendable) newcomers, were of great interest to everyone on the Council. Quite a lot of politics, espionage, and roleplaying ensued (including the Warmaster and Chief Librarian being charged with treason, and the revelation that the Sleeping King is a dragon), until (sadly) the party were Extremely Tired Of It. Nuuuuuuuu, my faction planning! T_T
I had actually planned for further skullduggery, but decided to turn a side quest into a more significant part of the story. ...Unfortunately, it was largely composed of puzzles, which the party also hated. T_T
Still, they returned triumphant with not only the Founder's Hammer and helm (and gauntlets), but clues as to the true nature of the situation of Shanatar, and Iltkazar. I completely restructured this part of the campaign around their mini-quest, and it will have far-reaching implications, as will their decision as to whether to keep, donate, or leverage the Hammer in the politics of Iltkazar. ...Yeah, I can't resist.
This was not only a good levelup time (yeah, I completely ditched the "one adventure per level" idea, that's just too slow in PBEM), but also a chance to slap some 52-in-52 soul-loot and scalars into their hot little dwarven hands for loot that will scale with their levels, haha.
Now the party is headed back to Iltkazar... but nefarious dealings have still gone on in their absence, and a great threat faces them all!
As always, if anyone has juicy resource or inspiration recommendations, PLEASE do comment with them.
TIL NEXT TIME!
