Monday, January 2, 2017

A year gone by, and I've been thinkin'...


...about reviving the idea of this campaign. While I don't have a lot of experience in campaign design, as may be obvious by my previous posts, I've been thinking that maybe I'm attacking this the wrong way. As a game intended for pbp/pbem, maybe I should be weighting the mechanics less, and the roleplaying aspect more. I'm just not sure of how to go about that, when the party will be doing so much traveling through the wilderness, without many NPCs, especially on the first leg of their journey. Should I add an NPC to the party? Increase the population of the world so that they run into others more often? Make the primary foes (aberrations) intelligent? Those last two kind of break the sense of the world that I want to convey, and I'm always leery of inadvertently steering the party with an NPC. Steering should be left to the PCs, in my opinion.

On the other hand, when I run a published campaign, I still do it as pbem, and the roleplaying occurs between the PCs just fine (though of course there are more NPCs to work with). So maybe I'm overthinking this. Anyone have any thoughts on that?

I'm considering posting some of all the fluff I have for the background, but I need some time to iron it out. Maybe next year, huh? :P

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