Sunday, January 3, 2016

An Epic 6 Pathfinder campaign meant for online text-based play... what could go wrong?





So, I've been thinking of trying to write a short P6 (or possibly M6) campaign specifically with pbp/pbems in mind. It's set in a primitive world, with Stone Age-ish Neanderthals as PCs. I'm on pretty wobbly legs with adventure design (world design is so much easier!), but I've been trying the Adventure Funnel design tool. While it has helped me to visualize what needs fleshing out, I've stranded myself on some of the details. Because it's meant for online play, and in online play combats tend to drag out and become boring, I wanted to focus on roleplaying challenges, though combat would still be a reasonably frequent event. 

[EDIT: I redacted this because I'm building this adventure.]

Through the course of the adventure, the Neanderthal PCs would learn more about the history of their world, and change the shape of its, and their tribes', futures with their choices. I would love to set it up as one adventure per level, not least because adventures take so long in pbems anyway. That would allow me roughly thirteen encounters per level on the slow experience track, right? Though, that doesn't seem to stack up with the information in The Math Behind CR and XP Rewards for Fun and Profit. Maybe I'm not reading it right.

 

[EDIT: More redaction!]

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